Season Pass & Three New Modes Revealed For Star Wars Battlefront
13 Oct. 2015

Season Pass & Three New Modes Revealed For Star Wars Battlefront

Has everyone enjoyed playing the Star Wars Battlefront beta this past weekend?! If so, here’s some new info to get you even more excited for the game when it comes out next month, as EA has just unveiled three new modes, Droid Run, Cargo, and Hero Hunt, as well as the details for the DLC season pass.

Here are the details for the three new modes revealed from the official EA Star Wars Battlefront site:

Droid Run:


In one of the more unpredictable and fast game modes of Star Wars™ Battlefront™, you’ll fight over control over these mischievous pieces of metal against your Rebel or Imperial enemies. Designer Dennis Brännvall explains:

“There are three active objectives on the map that you need to control. These aren’t just any objectives – what you need to get a hold of are three different GNK Droids. What’s particularly charming with these is that they’re all moving and have to be caught before the capture process can start. This creates a more dynamic and action-filled experience.”

So, in tight and fast 6-versus-6 matches, your objective is to capture and hold all the three Droids before the 10-minute time limit is up. You’ll get help from weapon pickups but Heroes, Villains, and vehicles won’t be joining the run. Communication is vital, so let your teammates know if you’ve spotted a Droid somewhere, how to find it, and if there are enemy forces nearby.

The Droid Run maps are designed to be quite small to ensure a high tempo and player count. As with all Star Wars Battlefront game modes, there’ll be many map variations for you to enjoy when fighting on Tatooine, Endor, Hoth, Sullust, and in December, Jakku.



Rebels and Imperials are fighting over precious cargo and it’s up to your team to outwit the opposition with both offensive and defensive tactics.

This is how it works: Rebels and Imperials both have a base on the map where valuable cargo is stored. Your objective is to run in to the enemy base, pick up the cargo, and return it to your home base. It’s a classic concept, but we’ve added one twist: you don’t need to have your own cargo in your base in order to bring back the cargo you’ve taken from your enemies. This creates a tug of war experience where you simply need to collect as much cargo as possible.

Scoring works a bit different thanks to this design. At the beginning of a match, the score is 5-5. If you get hold of a cargocrate, your team will take the lead with 6-4, and the rest of the match will fluctuate like that. If you’re in the lead when the 15-minute round is over, you’ll win.

The reason behind this tweak? In old school capture the flag modes, a lot of action centered round grabbing the enemy flag and running away to hide, since the enemy could not capture unless their flag was in their base. This resulted in home bases that were rarely defended, since most action took place in the center of the map. For Cargo, we want players to focus on both bases and establishing two very defined gameplay roles – the attacker and the defender.

Cargo is a mode made up of 6v6 matches, and to create a well-functioning mode like this you need to design the maps specifically for it – and the areas you’re fighting on need to be well defined and often symmetrical to make it fair for both teams.

Hero Hunt:

Hero Hunt.img

Hero Hunt beings with one player starting as either a Hero or Villain character depending on the planet you’re playing on. The other seven players spawn as troopers of the opposing side. Thus, a tense seven-versus-one hunt begins.

Should you deliver the killing blow on the current Hero or Villain you take their place, spurred on by a short, cinematic sequence as you respawn. The hunter now the hunted, your job is to defeat those in pursuit and survive as long as possible in the boots of Darth Vader, Luke Skywalker, Boba Fett, or whichever iconic character is up based on the pre-determined order.

“Hero Hunt is one of our fantasy-fulfilling game modes catering for those who want to divulge in epic, almost boss fight-like encounters with Star Wars characters,” Dennis Brännvall explains. “With a player count of eight it’s a smaller and more direct game mode, and perhaps not as tactical as for instance Supremacy – but still not without depth.”

Season Pass Details:

We’re also excited to announce the Star Wars Battlefront Season Pass*, which extends the game with four expansion packs coming at a later date, filled with new content that will take you to new locations across a galaxy far, far away. Star Wars Battlefront Season Pass owners will also secure two-week early access to each expansion pack and an exclusive “Shoot First” emote.

In addition to the Star Wars Battlefront Season Pass, today we are also ready to reveal the Star Wars Battlefront Ultimate Edition which includes all the contentavailablein the Star Wars Battlefront Deluxe Edition as well as the Star Wars Battlefront Season Pass.

I had a blast with the Star Wars Battlefront beta, especially the Drop Zone and Survival modes, and these three new modes announced look to be just as fun!

You can check some developer strategies on the new modes, over at the official EA Star Wars Battlefront site.

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